Clean Slate

You pull up to a neglected property with a bin bag, a mower and a pressure washer, and you leave it spotless. It's a first-person cleaning game where every patch of lawn, every driveway tile and every pile of litter is its own small job, done with a snap and a sparkle. Finished jobs pay cash, the cash buys better tools, and the ladder runs from a suburban house to a football ground and a dinosaur park. The results screen wipes from the property you found to the one you left.

Available for publishing October 1, 2026 The build below is the one we're finishing.
Clean Slate gameplay

Clean Slate

Loads right here. No install, no account, and it saves on your device.

Clean Slate

Why it fits your portal

Every job finishes with a snap

Each property has 22 to 66 named jobs. Every driveway tile, every panel of wall, every patch of lawn and every pile of litter completes on its own, with a snap to clean, a ding and a sparkle, and nothing you clean ever comes back. The HUD always shows the three nearest jobs, so the next satisfying moment is a few steps away.

Progression you can see in your hands

Finished jobs pay cash and cleaning earns XP. The phone shop sells a wider mower deck, an engine that pulls, a hotter pump, a fan nozzle, a grabber claw and a backpack vac, and every tier changes the tool you hold, with the paint stepping from orange to red, chrome, gold and black. Each level you earn offers a perk pick, from a twelve-second Disco Jet to a ride-on mower that tears through a field.

Thirteen properties, then shuffled replays

A gated training yard teaches the three tools. The ladder then climbs through a house, gardens, a fuel stop, a car wash, a motel, a mall, an office plaza, a hotel, Trash Galore, Grassy Grasslands, a football ground, an alien landing site and Dino Park. The last three are large playgrounds for upgraded tools, and once the ladder is done the properties come back in a shuffled order.

Clean Slate on a phone held sideways, with the walk stick under the left thumb and the washer running on the driveway

Two thumbs, and a tool that fires itself

Most portal traffic is phones, so a first-person game has to work in two hands. The left thumb walks, the right thumb looks, and the tool in hand fires by itself whenever it's pointed at something it can clean. There is no pointer lock to lose, a pause button sits where Esc would be, and a portrait phone is asked to turn sideways. The build above switches to thumbs the moment the screen is touched.

Found, and left

Each property as the van arrives, and the same spot once every job is done, shot from the vantage the game itself uses for its results screen.

The house in Clean Slate, as found Found
The house in Clean Slate, once every job is done Left

The house

Traveller's Courts in Clean Slate, as found Found
Traveller's Courts in Clean Slate, once every job is done Left

Traveller's Courts

Bubble Trouble in Clean Slate, as found Found
Bubble Trouble in Clean Slate, once every job is done Left

Bubble Trouble

Trash Galore in Clean Slate, as found Found
Trash Galore in Clean Slate, once every job is done Left

Trash Galore

For your tech review

Engine
PlayCanvas Engine 2 + TypeScript
Platforms
Desktop & mobile browser
Input
Two thumbs, or WASD and a mouse
Structure
A training yard, then thirteen properties
Saves
Local and automatic, no account needed
Size
About 0.65 MB gzipped for the whole game
Ads
Two rewarded placements planned, SDK wiring lands before October 1
IP
100% original, every mesh, property and sound generated in code

There is no PlayCanvas editor project behind the game. Every level, mesh, material and sound is generated from primitives in code, so the whole build is one script and one stylesheet, and nothing in it is licensed from anyone.

Data handling is documented in the privacy policy.

Evaluating for your portal?

We're talking to publishers and platforms now, ahead of the October 1 handover. Write to us and you'll hear back quickly.