Clean Slate
You pull up to a neglected property with a bin bag, a mower and a pressure washer, and you leave it spotless. It's a first-person cleaning game where every patch of lawn, every driveway tile and every pile of litter is its own small job, done with a snap and a sparkle. Finished jobs pay cash, the cash buys better tools, and the ladder runs from a suburban house to a football ground and a dinosaur park. The results screen wipes from the property you found to the one you left.
Clean Slate
Loads right here. No install, no account, and it saves on your device.
Why it fits your portal
Every job finishes with a snap
Each property has 22 to 66 named jobs. Every driveway tile, every panel of wall, every patch of lawn and every pile of litter completes on its own, with a snap to clean, a ding and a sparkle, and nothing you clean ever comes back. The HUD always shows the three nearest jobs, so the next satisfying moment is a few steps away.
Progression you can see in your hands
Finished jobs pay cash and cleaning earns XP. The phone shop sells a wider mower deck, an engine that pulls, a hotter pump, a fan nozzle, a grabber claw and a backpack vac, and every tier changes the tool you hold, with the paint stepping from orange to red, chrome, gold and black. Each level you earn offers a perk pick, from a twelve-second Disco Jet to a ride-on mower that tears through a field.
Thirteen properties, then shuffled replays
A gated training yard teaches the three tools. The ladder then climbs through a house, gardens, a fuel stop, a car wash, a motel, a mall, an office plaza, a hotel, Trash Galore, Grassy Grasslands, a football ground, an alien landing site and Dino Park. The last three are large playgrounds for upgraded tools, and once the ladder is done the properties come back in a shuffled order.
Two thumbs, and a tool that fires itself
Most portal traffic is phones, so a first-person game has to work in two hands. The left thumb walks, the right thumb looks, and the tool in hand fires by itself whenever it's pointed at something it can clean. There is no pointer lock to lose, a pause button sits where Esc would be, and a portrait phone is asked to turn sideways. The build above switches to thumbs the moment the screen is touched.
Found, and left
Each property as the van arrives, and the same spot once every job is done, shot from the vantage the game itself uses for its results screen.
Found
LeftThe house
Found
LeftTraveller's Courts
Found
LeftBubble Trouble
Found
LeftTrash Galore
For your tech review
- Engine
- PlayCanvas Engine 2 + TypeScript
- Platforms
- Desktop & mobile browser
- Input
- Two thumbs, or WASD and a mouse
- Structure
- A training yard, then thirteen properties
- Saves
- Local and automatic, no account needed
- Size
- About 0.65 MB gzipped for the whole game
- Ads
- Two rewarded placements planned, SDK wiring lands before October 1
- IP
- 100% original, every mesh, property and sound generated in code
There is no PlayCanvas editor project behind the game. Every level, mesh, material and sound is generated from primitives in code, so the whole build is one script and one stylesheet, and nothing in it is licensed from anyone.
Data handling is documented in the privacy policy.
Evaluating for your portal?
We're talking to publishers and platforms now, ahead of the October 1 handover. Write to us and you'll hear back quickly.