Punch Escape

You wake up in a prison cell with nothing but your fists. Punch the wall, watch it crumble voxel by voxel, sell the rubble at the vending machine and buy a bigger tool. Sixteen walls of plaster, rebar, granite and steel stand between you and freedom, and the loot inside them pays better every prison you break out of.

New, and playable now The build below is the current game, on desktop and phones.
Punch Escape gameplay

Punch Escape

Loads right here. No install, no account, and it saves on your device.

Punch Escape

Why it fits your portal

A wall that really breaks

Every wall is made of tens of thousands of voxels, and every punch carves its own crater. Rubble flies out and gets vacuumed into your bag, glowing weak spots pay a crit, gold and diamond veins glint inside the rock, and once a fifth of a wall is dug out the rest comes crashing down.

A reward every minute

Punch, fill the bag, sell at the vending machine, buy a bigger tool. Sixteen walls of tougher materials stand between you and freedom: plaster, rebar, granite, steel and a titanium outer wall, each one asking for the next tool, from taped fists to a hammer, a jackhammer and a rocket glove.

Every other room has a surprise

A poster hides an old tunnel, a contraband crate drops from the ceiling, a disco washer melts soft walls, a drill you ride grinds through granite, a safe spills gold bars, a laundry van rams the outer wall and a UFO picks you up at the end. Each new prison adds a twist like low gravity or giant fists.

Key art for Punch Escape

One click and you're punching

There is no title screen and no level select. The only screen that waits for input is the shop, and you open it yourself. On a phone the left thumb walks, a drag looks, and you punch by yourself whenever a wall is in reach. Particle and rubble budgets shrink on touch devices and the resolution adapts, so it stays smooth on a budget phone.

For your tech review

Engine
three.js + Vite
Platforms
Desktop & mobile browser
Input
WASD and a mouse, or a stick and auto punch on touch
Structure
Sixteen walls a prison, then a new prison
Saves
Local, every dug voxel kept, no account needed
Size
About 0.25 MB gzipped for the whole game
Content
A prison break with no guards and no violence
IP
100% original, textures drawn and sounds synthesised in code

There are no image or audio files. The voxel walls are meshed in chunks with baked ambient light, textures are drawn on a canvas and every sound is synthesised, so the only asset in the build is the font.

Evaluating for your portal?

We're talking to publishers and platforms now. Write to us and you'll hear back quickly.