Polish phase · Release candidate Aug 15 Publishing candidate

Koko's Farm Life

A koala with a Federation checklist, one plot of Earth soil, and a deadline. Koko is sent to Earth with three orders — build the base, grow the farm, host the festival. A hand-drawn farming game where every harvest is earned with a well-timed tap, and the farm keeps giving you reasons to come back.

Koko's Farm Life gameplay

Koko's Farm Life

Loads right here — no install, no account, saves locally.

Koko's Farm Life

Why it fits your portal

A skill layer inside a cozy genre

Every crop asks for a well-timed tap: water inside the 3-second combo window for stacked yield bonuses, miss the 40-second wither window and the crop dies. The farm loop keeps a real moment-to-moment hook underneath it.

Retention built in, already shipped

Two 10-minute cooldown returns (prize wheel and free-seed grant), 2-minute shipping contracts, rotating special-rate requests, animal producers that keep working between visits, and one always-visible completion gauge.

Original IP, professionally animated

Koko and Zip are wholly-owned characters. 18 Spine skeletal rigs, four animated story cutscenes, original hand-drawn art and original music. No licensed assets, no IP risk.

Koko's Farm Life running portrait on a phone

Mobile web is not an afterthought

Portrait and landscape camera tiers, iOS Safari viewport handling, touch-scaled UI — and a visual-regression suite that runs continuously at phone, tablet and desktop resolutions. The build above plays exactly the same on a phone.

In screenshots

Koko's Farm Life — Koko and Zip on the farm between crop plotsKoko's Farm Life — festival stage with arch, balloons and prize wheelKoko's Farm Life — full farm scene on desktop

On the bench right now — the road to Aug 15

  • Sound design

    In progress — cutscene sound design is the biggest remaining piece.

  • Shipping container & Federation requests

    Final art and interaction pass on the truck and request chest.

  • Level design

    Finalizing the map — layout, pacing and economy balance.

  • UI polish

    Replacing the last placeholder icons and tightening screens.

For your tech review

Engine
Phaser 3.90 + Spine 4.2
Platforms
Desktop & mobile browser
Input
One finger or a mouse
Sessions
2–10 minutes, endless farm
Saves
Local, no account needed
Ads
Rewarded placements designed & in the UI, ready for SDK
Analytics
Clean interface, one-file vendor swap
IP
100% original — characters, art, music

Evaluating for your portal?

We're talking to publishers and platforms now, ahead of the August 15 release candidate. Write to us — we answer fast.