Koko's Farm Life

A koala with a Federation checklist, one plot of Earth soil and a deadline. Koko lands with three orders: build the base, grow the farm, host the festival. It's a hand-drawn farming game where every harvest is earned with a well-timed tap, and it runs about two to three hours from landing to the festival. This is a game players finish, not a farm that runs forever.

Available for publishing now The build below is the finished game.
Koko's Farm Life gameplay

Koko's Farm Life

Loads right here. No install, no account, and it saves on your device.

Koko's Farm Life

Why it fits your portal

A skill layer inside a cozy genre

Every crop asks for a well-timed tap. Water inside the 3-second combo window and the yield bonuses stack; miss the 40-second wither window and the crop dies. Underneath the cozy surface there is something to actually play, minute to minute.

Retention built in, already shipped

Two 10-minute cooldown returns (prize wheel and free-seed grant), 2-minute shipping contracts, rotating special-rate requests, animal producers that keep working between visits, and one always-visible completion gauge.

Original IP, professionally animated

Koko and Zip are wholly-owned characters, carried by 18 Spine skeletal rigs, four animated story cutscenes, original hand-drawn art and original music. Nothing in the build is licensed, so there is no IP risk to inherit.

Koko's Farm Life running in portrait on a phone

Mobile web is not an afterthought

Portrait and landscape camera tiers, iOS Safari viewport handling and a touch-scaled UI, all held in place by a visual-regression suite that runs continuously at phone, tablet and desktop resolutions. The build above plays exactly the same on a phone.

In screenshots

Koko and Zip standing between crop plots in Koko's Farm LifeThe festival stage with its arch, balloons and prize wheelThe full farm scene as it looks on desktop

For your tech review

Engine
Phaser 3.90 + Spine 4.2
Platforms
Desktop & mobile browser
Input
One finger or a mouse
Playtime
About 2 to 3 hours, start to finish
Saves
Local, no account needed
Ads
Rewarded placements already in the UI, ready for an SDK
Analytics
Clean interface, one-file vendor swap
IP
100% original characters, art and music

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Evaluating for your portal?

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