Koko's Farm Life
A koala with a Federation checklist, one plot of Earth soil, and a deadline. Koko is sent to Earth with three orders — build the base, grow the farm, host the festival. A hand-drawn farming game where every harvest is earned with a well-timed tap, and the farm keeps giving you reasons to come back.
Koko's Farm Life
Loads right here — no install, no account, saves locally.
Why it fits your portal
A skill layer inside a cozy genre
Every crop asks for a well-timed tap: water inside the 3-second combo window for stacked yield bonuses, miss the 40-second wither window and the crop dies. The farm loop keeps a real moment-to-moment hook underneath it.
Retention built in, already shipped
Two 10-minute cooldown returns (prize wheel and free-seed grant), 2-minute shipping contracts, rotating special-rate requests, animal producers that keep working between visits, and one always-visible completion gauge.
Original IP, professionally animated
Koko and Zip are wholly-owned characters. 18 Spine skeletal rigs, four animated story cutscenes, original hand-drawn art and original music. No licensed assets, no IP risk.
Mobile web is not an afterthought
Portrait and landscape camera tiers, iOS Safari viewport handling, touch-scaled UI — and a visual-regression suite that runs continuously at phone, tablet and desktop resolutions. The build above plays exactly the same on a phone.
In screenshots



On the bench right now — the road to Aug 15
- Sound design
In progress — cutscene sound design is the biggest remaining piece.
- Shipping container & Federation requests
Final art and interaction pass on the truck and request chest.
- Level design
Finalizing the map — layout, pacing and economy balance.
- UI polish
Replacing the last placeholder icons and tightening screens.
For your tech review
- Engine
- Phaser 3.90 + Spine 4.2
- Platforms
- Desktop & mobile browser
- Input
- One finger or a mouse
- Sessions
- 2–10 minutes, endless farm
- Saves
- Local, no account needed
- Ads
- Rewarded placements designed & in the UI, ready for SDK
- Analytics
- Clean interface, one-file vendor swap
- IP
- 100% original — characters, art, music
Evaluating for your portal?
We're talking to publishers and platforms now, ahead of the August 15 release candidate. Write to us — we answer fast.